We still have a long way to go in terms of the depiction of black women in video games

As Sidney Fussell explains so well in BoingBoing:

Color has meaning. And without people of color involved in the designing process, games are routinely unaware of these meanings. For Black women, this problem arises in a very specific way. DePass used the phrase ‘fantasy-black’ to describe the “not too black” design trope in games. As DePass notes, women in gaming designed to read as “Black” frequently have blue or green eyes, straightened or silver hair, or lightened or red-tinted skin… So while all women in games are subject to staid metrics of desirability, black women have their blackness negotiated in a way that assumes blackness itself is undesirable. (Conversely, black men in games are almost uniformly depicted as having very dark skin—their color is ostensibly measured according to metrics of threat and physicality.) [link]

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